Houseparty

San Francisco, CA Consumer Social Acquired

Houseparty was a group video-chat application developed by Life On Air, Inc. (the team behind earlier live-streaming app Meerkat). Launched in February 2016, the app let up to eight friends drop in on synchronous video rooms on iOS, Android, macOS and Chrome, and later layered in casual social games such as Heads Up, Trivia and Uno. After steady growth among teens and young adults, Houseparty was acquired by Fortnite maker Epic Games in June 2019 for a reported ~$35 million and operated as a standalone product. The app went viral during the COVID-19 lockdowns of 2020, adding roughly 50 million sign-ups in a single month and topping App Store charts in dozens of countries. As usage normalized post-pandemic, Epic announced in September 2021 that it would shut down the app; Houseparty was discontinued in October 2021 and its team and technology were folded into Epic's Fortnite voice-chat stack and metaverse social initiatives.

Acquired

Houseparty has been acquired

Acquired by Epic Games June 12, 2019 ~$35M (reported)

This company is no longer available on our private secondary market.

Overview

Company data and valuation marks are estimates and may be incomplete, stale, erroneous, or revised.

Founded

2015

Total Funding

$64M

2 rounds

Latest Valuation

$0.15B

December 9, 2016

Funding

Total raised $64M across 2 rounds

Funding data and valuation marks are estimates and may be incomplete, stale, erroneous, or revised.

Last updated 06-25-2026

Latest Round

Type

Series B

Date

December 9, 2016

Amount

$52M

Valuation

$0.15B

Lead Investors

Sequoia Capital
DateRoundAmount RaisedValuationLead Investors
December 9, 2016 Series B $52M $0.15B Sequoia Capital
March 1, 2015 Series A (as Life On Air / Meerkat) $12M Greylock Partners

Leadership

  • Sima Sistani

    Co-Founder & CEO (2019-2021)

  • Ben Rubin

    Co-Founder & former CEO

Competitors

Competitor list is illustrative and may be incomplete, stale, or erroneous.

  • Zoom

    Public video-conferencing platform that surged during the pandemic and competed for casual/social video chat use.

  • Discord

    Voice, video and chat platform popular with gamers and friend groups; a primary social/voice competitor.

  • Snapchat

    Snap Inc.'s teen-skewed messaging and video product that competed for Houseparty's core young-adult audience.

  • Facebook Messenger Rooms

    Meta's group video-call product, launched in 2020 as a direct response to Houseparty's pandemic-era growth.

  • Bunch

    Group video-chat app focused on overlaying voice/video on mobile games; competed for social-gaming use cases.

  • Squad

    Screen-sharing and group video-chat app for friends; later acquired by Twitter in 2020.

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